geekhouserunelords

September 13, 2013

The party consists of Morgan, Scott, Charlie, Liz ad Ron

Large Open room with a 15 foot tall ceiling covered square stone tiles with metalic spikes. Stone lintles in floor and there is also an alcove, room is 30×50. Liz turns into bird and fly across the room. When she makes it across she doesn’t hear anything coming from downstairs so works on getting us across the room.

She summoned an earth elemental to try and see what would happen if the troupe tried to cross the room. The plate they stepped on turned upside down and throws to ceiling and shatters. It seems that all the dark stones are anti-gravity traps.

Liz drew a circle to Major Domo hold one end of a rope. She flew across became something large and the troupe was able to shimy across and we went into the keep with Major Domo. She changed back into a bird and flew across to draw the circle again for the the troupe to come back. We all go down the steep, straight shaft stairs. There is a room going west and a room going south, the troupe decides to go west.

We all move down a hallway and it comes to a T, in which there is a south and north passage. The south passage bends around a curve and we can smell water we don’t smell anything from the north passage.

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August 30, 2013

The party consists of Morgan, Tammy, Scott, Liz and Charlie

We have to find a way downstairs so we start to explore rooms that we haven’t gone through yet. We find a room that has a lot of bookshelves that is very dirty room. Liz decides to inspect hand written notes, the knowledge is of 7 kings named for good thhings that had champions to fight in their disputes- eventually they become the 7 deadly sins. It talks about Tirna finding their swords.

Morgan finds an instruction manual on how to make a mirror of life trapping and has to decide to take it or sell it. Scott found a scroll that tells him how to make an elixer of love and decides to hold onto it. Liz finds a manual of gameful excercise to where she gained a strength increase. Morgan found an instruction manual for a headband of vast intelligence. Morgan had decided to make it 1 to 11 skills once she made it.

Scott found an instruction to a hand of glory. Tammy found a tome to make a pearl of power and a scroll to teach how to make an amulet of natural armor. Liz found an alcove with a crystal ball and she decides to rub the crystal ball. She happens to see a familiar face the magma dragon that we met before he looks at her and the ball cracks.

Morgan hears a small click like something is opening, an alcove the size of a coat closet has appeared.There was an interesting cloak and we have the option of putting it on or putting it in the bag of holding. Morgan decides to put it on, and it was a robe of the arch magi. Magmite tears it off and burns it.

Scott found a stone and pushed it in and found goggles. The goggles are actually eyes of doom. Scott can use magical items and it shows hit points above peoples heads.

Tammy found a deck of many things, she has to take deck into bag of holding. We decided to leave room and move on to the next room. There is nothing in the next room but just fallen stone.

Once we open the door to the next room and it is going to take us a good while to go through…..

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August 23, 2013

The Party consists of Ron, Tammy, Charlie, Scott and Morgan

Yay! We have made it past the many turbines. It seems that we have entered another chamber from the north and there is a metalic console overlooking a pool.

Is it an engineering device and is the water a toxic waste dump, that is the question. Ron decides to examine the bridge and somehow pieces of the machine end up going into the water and sends off an electric charge, Ron tries to avoid the charge and lands in the water.

Ron doesn’t feel the bottom and he also feels something wrap around his legs. Ron is drowning and he sees tentacles in cloudy false florescent water. All the rest of the team sees of Ron was a hand up out of the water and it disapears.

Liz shapeshifts into a young bronze dragon and jumps into the pond to rescue Ron. Using her Dragon sight she can see that it is a giant squid pulling Ron further and further down into the pond. After some major fighting liz was able to kill it. Liz brought him out of the water and the cleric cured him.

In the north part of the room there is a set of double doors, Ron is the first person through the doors and he sees a familiar room. There is a metal spear in pieces and pilars used to do electricity and a dead body that gets searched. A key is found, steel shield and other steel armor. Magmite wants the mithril breast plate. There is a way down we just have to find it…….

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August 16, 2013

The Party Consists of Liz, Charlie, Ron, Morgan, Tammy and eventually Scott

Scott ends up at the Keep- He sees that it is mostly run by Knomes. He asks to join w/ the travelers that he heard so much about. He is led to a room with runes and a full size circle is drawn on the wall.

He noticed that it was a dimension door that he will need to go through-
The party hears the dimension door and thinking that it is Major Domo coming so we turn to see what he is going to be giving us.

We see that he is letting someone else join the party. We see that he is a Dwarf Monk and Liz decides to land in his beard. We all decide to introduce ourselves to him. He says that he heard about us and Magmite says “Just wait.”

We follow the corridor to the trick wall that we blew up. After a twisting corridor with debris, we find a room with mangled goblins on spikes protruding from the floor. By them being on the spikes all of the traps in the corridor have been tripped.

Ron searchs the goblins befoe we decide to move on. Also in the room we see bone pillars w/open skull on one and a chemical smell in the air. There is also a skeleton with a red apple and a shelved alcove in the south side of the room in shadows.

It seems that we have found an Alchemy lab. In the alcove there are different powders, raw lead, clear orange amber with a key inside and other different liquids.

The troupe decided to do an alchemy experiment to get the key out of the amber. We where unable to bring the cauldron with us, but we could always come back for it. We did take the powders an stuff with us though.

Outside of the room it is decided that we will continue on to head south in which brings us to a set of double doors. The doors are open and the air is thick with different smells. There are paintings in the north and south of the room. We start to smell stuff at the painting with dead trees in the south.

Ron notices someting in the shadows and it turns out that it is 2 Ibisil Raptors w/ demonic goblin looking riders. After a very intense fight and Liz blowing up a raptor fro inside of him. All of the troupe has received some damage, Scott got a scar from mithril, Magmite got it in his arm. Tammy got scars of mithril and raptor claw in her shoulder, and Morgan got pieces of the raptor in her chest that had to be taken out. But all in all both raptors are so totally dead and we start to pickup the pieces.

Once everyone is healed to where they can move on to the next room, it seems that there are a lot of turbines in the room and no other way around them. Liz did some flame attack and she was able to get past a couple of them, but what about the rest…

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August 9, 2013

Party consists of Liz, Ron, Tammy, Charlie and Morgan

As the smoke clears the troupe sees a hallway that leads north to south and we took a vote to see which way we are going to go.

The party decided to go south down a very detailed hallway into a room with clusters of crystal and archs of electricity in the room. There is also armor in the room (someone’s hoard), we didn’t realize that the room had magic in it.

Liz the bird decides to become a dragon, a bronze dragon to be exact and we all end up getting affected to where it was decided that she will stay as a sparrow bird.

The party decides to go around the corner and finds a small stone room with glowing swords and gold coins .

Somehow a Gray Render becomes unleashed after being trapped behind the wall and he is hungry. With him breaking out of the wall The Rogue had gotten partially trapped so she is only able to attack with one hand.

The Render is 9ft tall, 4 ft Wide and 2 tons, and the party has to do some major attacking to get it away from the Rogue. She didn’t come out unscafed, she had to be healed multiple times…..

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July 26,2013

Party consist of Liz, Charlie, Morgan, Tammy, Ron
Liz is still in Owl Bear Form from a previous fight, all of the Owl Bears faced in the last fight are dead and everyone is starting to wake.

The Party decides to move on as they get closer to the city the walls come off as snow white stones which turns out to be not so white.

Each Wall is 1/2 mile across and the walls are shaped in a hexagon form, small windows are in the walls as well as some show chimney like smoke coming out

Liz decides to change into a bird and fly up to a window. She sees people in the walls and afterwards she fly back to ride on Tammy’s head.

The front entrance looks like they have been attacked before and instead of fixing it; they have built on top of the mess.

There are lots of beggars (street Rats) playing, the party makes sure their stuff is extra secure.

Once of the kids’ walks up to the party strutting, he looks like a street boss wannabe. “Welcome to Paradise” he says, “What can he do for you?”

“We are looking for info on Tirana.” Liz in bird form chirps at him.

The kid looks at the bird then the shoulder it is on and says his name is Dart and finishes up with “AHH Tirana “She has gone underground into the Old chambers between bottoms and castles as for me showing you the way, not gonna happen”

Ron holds out a bag of coins and ask how about information about someone who will show the party the way” Dart smiles and points the party towards Gadka’s Magical Oddities.

Liz stays in Bird Form, Dart leads the party around, the town looks very decrepit, and Liz tells Fuzzy to keep stuff safe.

The city is 8 stories, with communities stacked on top of each other, in one of the holes in the wall there is something that looks almost dragon like on the balcony. The creature is almost Dragon like in appearance.

Liz flies up to speak with it and does so in draconic, the creature seems to be making food for himself, he informs Liz that he might see her again and walks away as he does a barrier goes up.

Liz rejoins the party as they approach Liz gives Dart a gold piece for helping the party find the shop, a simple puppy dog look later and she hands him a 2nd piece. A gentleman walks out of the back of the store, he is a dwarf. He introduces himself as Gadka

The shop is run out of the back of a cart, some charms and potions, Ron spots the fakes as well as spots a small deck of cards, Liz see this as well as she is nearest to the deck and moves a rag to hide them from the rest of the Party.

Ron’s spidey sense goes off meeting, Gadka; He is a scoundrel and has no qualms of robbing people blind the party ask him about Tirana. Gadka smiles and replies with “I will tell you where she is but you need to handle these goons for me.”

He wants the party to run of a gang of thugs who are entering his area. Ron smiles and says, “Your prices of protection might be tripling.” Gadka frowns and counters with “50% off of all my items”. Liz still in bird form starts to pitch a fit.

Charlie chuckles and says “We know what is wrong with the bird. If you knew too you would be running.” Gadka sighs and finally comes down in prices “65% off of all of my items. You take care of the goons,” then looks at Ron as a fellow dwarf who replies in Dwarven “Earth Brother I make no promises if they get in our way” hand holds out a small battle axe.

Gadka shows the party which stalls that are protected by the goons. The thugs are four tall lanky humans with a bandana covering lower half of their faces; they are trying to shake down another cart as we approach, Ron with style says “We are going to have some fun and the fighting begins.

After the fight as well as the party picking up some nice loot, Gadka informs the party of the entrance to Tirana’s lovely cave.

Inside the party finds a long raised trough with water and some rugs on the sides

Liz and Ron spot four guards in the room who have been warned the group is coming and are setting up an ambush. Ron also spots some small slits in a wall that has a hidden room behind it with 2 more guards

The spell casters of the party decide to just destroy the room instead and cast obscuring mist and lightning bolt, after a lovely explosion the room is clear for the party to enter….

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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